¿ø¹® ±×´ë·Î °¡Á®¿Í º¾´Ï´Ù...
Hey Carl-Mikael here, the developer of PolyBoost.
¾È³çÇϼ¼¿ä. PolyBoost °³¹ßÀÚ Car Mikael ÀÔ´Ï´Ù.
So yes, it is finally official that PolyBoost has been integrated into 3ds max! I am very happy about this collaboration with Autodesk, with the close support of the 3ds max development team I have been able to take these tools further than would ever have been possible otherwise. Development will continue as well and my efforts of pushing the limits of 3ds max certainly are not over.
³× ±×·¸½À´Ï´Ù. ¸¶Ä§³» °ø½ÄÀûÀ¸·Î PolyBoost °¡ 3dsMax¿¡ ÅëÇÕÀÌ µÇ¾ú½À´Ï´Ù. Àú´Â ¿ÀÅäµ¥½ºÅ©¿Í ÇÔ²² ÀÏÇÒ ¼ö ÀÖ¾î ¸Å¿ì ÇູÇÕ´Ï´Ù. ±×¸®°í 3dsMax °³¹ßÆÀ°úÀÇ ¹ÐÁ¢ÇÑ Áö¿øÀ» ÅëÇØ¼, ÀÌÀü¿¡ °¡´ÉÇß¾ú´ø °Í º¸´Ù ´õ ³ªÀº ÅøÀ» °³¹ßÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. °³¹ßÀº ¶Ç ÇÑ °è¼ÓµÉ °ÍÀ̸ç 3dsMaxÀÇ ÇѰ踦 ´Ã¸± ¼ö ÀÖ°Ô ÇÏ´Â ³ªÀÇ ³ë·ÂÀº °è¼ÓµÉ °ÍÀÔ´Ï´Ù.
Like Shane's blog posts says this is not just the current version 4.1 of PolyBoost added to max. It is quite an extensive upgrade for the tools themselves as well, so existing PolyBoost users get an upgraded PolyBoost as well in 3ds max 2010.
ShaneÀÇ ºí·Î±× Æ÷½ºÆ®¿¡¼ ¸»ÇÑ °Í°ú °°ÀÌ ÀÌ´Â ´ÜÁö ÇöÀçÀÇ PolyBoost 4.1¹öÀüÀÌ ¸Æ½º¿¡ Æ÷ÇԵǴ °Í¸¸Àº ¾Æ´Õ´Ï´Ù.
±âÁ¸ ÅøÀÇ Å« ¾÷±×·¹ÀÌµå ¹öÀüÀÌ¸ç µû¶ó¼ ÇöÀçÀÇ Æú¸®ºÎ½ºÆ® À¯Àú´Â 3dsMax 2010¿¡¼ ¾÷±×·¹ÀÌµå µÈ Æú¸®ºÎ½ºÆ®¸¦ ¾ò°ÔµÇ´Â °ÍÀÔ´Ï´Ù.
Some quick info about new things related to PolyBoost:
¿©±â ¸î°¡Áö »õ·Î Ãß°¡µÈ °ÍµéÀ» °£´ÜÈ÷ ¼³¸íµå¸®°Ú½À´Ï´Ù:
Paint Deform - New sculpting brushes »õ·Î¿î Á¶°¢ ºê·¯½Ãµé
Push, Relax, Relax constrained to surface, Pinch/Spread, Flatten, Smudge, Noise, Exaggerate. All these tools have Relax as a Shift key option for fast workflow. New deform directions Brush and View.
Ǫ½Ã, ¸±·º½º µîÀÇ ¿©·¯°¡Áö »õ·Î¿î ÅøµéÀº Shift ۸¦ ÅëÇØ Relax ¸¦ ÇÒ ¼ö ÀÖ½À´Ï´Ù.
SubSurface Map - Greatly improved quality. Å©°Ô °³¼±µÈ ǰÁú
What this tool basically does is give you a map of how thick the surface is at certain points. This can as an example be used as a mask to blend between different materials, or to make lights affect thin parts of the model in a certain way. Here is an example of the new version of SubSurface Map, which also shows the effect of the "Blur" value. This is a viewport capture that is flat shaded to only show the texture map without shading:
ÀÌ ÅøÀº ±âº»ÀûÀ¸·Î Ç¥¸éÀÌ Æ¯Á¤ ÁöÁ¡¿¡¼ ¾ó¸¶³ª µÎ²¨¿îÁö¸¦ ¾Ë·ÁÁÖ´Â ¸ÊÀ» ¸¸µé¾î ÁÝ´Ï´Ù. ÀÌ´Â ¼·Î´Ù¸¥ ÀçÁúÀÇ ºí·£µå¿¡¼ ¸¶½ºÅ©·Î »ç¿ëµÉ ¼öµµ ÀÖÀ¸¸ç, ȤÀº ¸ðµ¨ÀÇ ¾ãÀº ºÎºÐ¿¡ ºûÀÌ ¿µÇâÀ» ÁÖµµ·Ï ÇÒ ¼öµµ ÀÖ½À´Ï´Ù. ¿©±â¿¡ »õ·Î¿î SubSurface MapÀÇ ¿¹°¡ ÀÖ½À´Ï´Ù. ÀÌ ¿¹´Â Blur °ªÀÇ ¿µÇâÀ» º¸¿©ÁÝ´Ï´Ù. ÀÌ´Â ºäÆ÷Æ® ĸÃÄ À̹ÌÁöÀÌ¸ç ¼ÎÀ̵ù ¾øÀÌ ÅØ½ºÃÄ ¸Ê ÀÚü¸¸À» º¸¿©ÁÖ±â À§ÇØ flat shaded µÈ »óÅÂÀÔ´Ï´Ù.

PolyDraw - Greatly improved speed overall, can now be used to resurface extremely high-poly objects.
ÀüüÀûÀ¸·Î ¼Óµµ°¡ Å©°Ô °³¼±µÇ¾î¼¼, ÀÌÁ¦ ±²ÀåÈ÷ ³ôÀº Æú¸®°ïÀÇ ¿ÀºêÁ§Æ®ÀÇ Ç¥¸éÀ» ´Ùµë´Âµ¥ »ç¿ëµÉ ¼ö ÀÖ½À´Ï´Ù.
SwiftLoop - Preview of loop before inserting, big speed improvements for inserting and sliding loops.
»ðÀÔÀü ·çÇÁÀÇ ÇÁ¸®ºä¸¦ ÇØ ÁÖ¸ç »ðÀÔ°ú ½½¶óÀ̵ù ·ìÀÇ ¼Óµµ°¡ Å©°Ô °³¼±µÇ¾ú½À´Ï´Ù.
Create Topology (previously PolyTopo) - Now creates geometry as you draw the grid of lines.
ÀÌÀüÀÇ PolyTopo Åø·Î¼ ¶óÀÎÀÇ ±×¸®µå¸¦ ±×·Á¼ Áö¿À¸ÞÆ®¸®¸¦ »ý¼ºÇÕ´Ï´Ù.
All keyboard shortcuts enabled during tools, PolyDraw shortcuts simplified.
Edit Poly modifier support for all PolyDraw tools.
±âÁ¸ÀÇ ¸ðµç Űº¸µå ´ÜÃà۰¡ »ç¿ëÀÌ °¡´ÉÇϰԲû Æú¸®µå·Î¿ì ´ÜÃà۰¡ ´Ü¼øÈ µÇ¾úÀ¸¸ç, PolyDraw Åø¿¡¼ Edit Poly ¸ðµðÆÄÀ̾ Áö¿øÀÌ µË´Ï´Ù.
Viewport Canvas - Greatly improved speed, brush preview(for Clone/Paint), improved blending modes, new blending mode "Soft Light".
As Ken said though this is just the beginning for Viewport Canvas and there should be a bright future for this tool. It will likely be one of the things I focus on for the next release and with direct access to the core of 3ds max now many of the limitations of the current version of Viewport Canvas should be possible to eliminate. It is still a very useful tool in its current form, especially for cloning over texture seams and cloning from anywhere in the viewport.
Å©°Ô °³¼±µÈ ¼Óµµ¿Í, ºê¸®½Ã ÇÁ¸®ºä(Ŭ·Ð/ÆäÀÎÆ®), °³¼±µÈ ºí·£µù ¸ðµå, »õ·Î¿î ºí·£µù ¸ðµå(Soft Light)°¡ Áö¿øÀÌ µË´Ï´Ù.
KenÀÌ ¾ê±âÇß´ø°Í ó·³ À̰ÍÀº ´ÜÁö Viewport Canvas¸¦ À§ÇÑ ½ÃÀÛÀÏ »ÓÀ̸ç ÀÌ ÅøÀº Â÷ÈÄ ´õ °³¼±µÉ °ÍÀÔ´Ï´Ù. ´ÙÀ½ ¸±¸®Á À§Çؼ Á¦°¡ ÃÐÁ¡À» ¸ÂÃß°í ÀÖ´Â °Íµé ÁßÀÇ ÇѰ¡Áö À̸ç, 3dsMaxÀÇ Äھ Á÷Á¢ Á¢±ÙÀ» ÇÒ ¼ö Àֱ⠶§¹®¿¡ ÀÌÁ¦ºÎÅÍ ÇöÀçÀÇ Viewport Canvas ¹öÀüÀÇ ¸¹Àº Á¦ÇÑ »çÇ×µéÀÌ ¾ÕÀ¸·Î´Â ¾ø¾îÁö°Ô µÉ °ÍÀÔ´Ï´Ù. ÇöÀçÀÇ »óÅ¿¡¼µµ ¸Å¿ì À¯¿ëÇÑ ÅøÀÌ µÉ °ÍÀ̸ç, ƯÈ÷ ÅØ½ºÃÄ ¿¬°áºÎºÐ À§ÀÇ º¹»ç¿Í ºäÆ÷Æ® ¾î´À°÷¿¡¼ºÎÅÍÀÇ º¹»ç¿¡ À¯¿ëÇÒ °ÍÀÔ´Ï´Ù.
PolyShift - Improved speed, you can now cancel a stroke by right-clicking.
°³¼±µÈ ¼Óµµ·Î ¿ìŬ¸¯À» ÅëÇØ ½ºÆ®·ÎÅ©¸¦ Ãë¼ÒÇÒ ¼ö ÀÖ½À´Ï´Ù.
Lots of other workflow improvments and fixes that add up to a lot more solid user experience.
I hope you enjoy this upgrade and that you who are new to PolyBoost don't get overwhelmed by the amount of new tools.
´õ ¸¹Àº °³¼±»çÇ×µé°ú ¼öÁ¤»çÇ×µéÀÌ ´õ¿í ¸¹Àº »ç¿ëÀÚÀÇ °æÇè¿¡ ¸ÂÃß¾î Ãß°¡µÉ °ÍÀÔ´Ï´Ù.
¿©·¯ºÐÀÌ À̹ø ¾÷±×·¹À̵带 ÁÁ¾ÆÇßÀ¸¸é ÇÏ¸ç ¶ÇÇÑ »õ·ÎÀÌ Æú¸®ºÎ½ºÆ®¸¦ »ç¿ëÇÏ´Â »ç¶÷µéÀÌ »õ ÅøÀÇ ¸¹Àº °¹¼ö¿¡ ´çȲÇÏÁö´Â ¾Ê¾ÒÀ¸¸é ÇÕ´Ï´Ù.